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CIE
2005
Springer
14 years 9 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
TSP
2008
117views more  TSP 2008»
14 years 9 months ago
A Theory for Sampling Signals From a Union of Subspaces
One of the fundamental assumptions in traditional sampling theorems is that the signals to be sampled come from a single vector space (e.g. bandlimited functions). However, in many...
Yue M. Lu, Minh N. Do
MLQ
1998
126views more  MLQ 1998»
14 years 9 months ago
Reverse Mathematics and Recursive Graph Theory
We examine a number of results of infinite combinatorics using the techniques of reverse mathematics. Our results are inspired by similar results in recursive combinatorics. Theor...
William I. Gasarch, Jeffry L. Hirst
PSD
2010
Springer
154views Database» more  PSD 2010»
14 years 8 months ago
Coprivacy: Towards a Theory of Sustainable Privacy
We introduce the novel concept of coprivacy or co-operative privacy to make privacy preservation attractive. A protocol is coprivate if the best option for a player to preserve her...
Josep Domingo-Ferrer
COGSR
2010
166views more  COGSR 2010»
14 years 4 months ago
A computational model based on Gross' emotion regulation theory
Emotion regulation describes how a subject can use certain strategies to affect emotion response levels. Usually, models for emotion regulation assume mechanisms based on feedback...
Tibor Bosse, Matthijs Pontier, Jan Treur