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CRITICAL
2005
15 years 3 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CRITICAL
2005
15 years 3 months ago
Participatory design: the will to succeed
With its 10th biannual anniversary conference, Participatory Design (PD) is leaving its teens and must now be considered ready to join the adult world. In this article we encourag...
Dan Shapiro
DAC
2005
ACM
15 years 3 months ago
Piece-wise approximations of RLCK circuit responses using moment matching
Capturing RLCK circuit responses accurately with existing model order reduction (MOR) techniques is very expensive. Direct metrics for fast analysis of RC circuits exist but there...
Chirayu S. Amin, Yehea I. Ismail, Florentin Dartu
116
Voted
DOCENG
2005
ACM
15 years 3 months ago
Towards active web clients
Recent developments of document technologies have strongly impacted the evolution of Web clients over the last fifteen years, but all Web clients have not taken the same advantag...
Vincent Quint, Irène Vatton
CSCW
2008
ACM
15 years 3 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
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