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GROUP
2010
ACM
14 years 8 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
HICSS
2002
IEEE
127views Biometrics» more  HICSS 2002»
15 years 3 months ago
What Does It Mean for an Organisation to Be Intelligent? Measuring Intellectual Bandwidth for Value Creation
The importance of electronic collaboration has risen as successful organisations recognize that they need to convert their intellectual resources into goods and services their cus...
Sajda Qureshi, Andries van der Vaart, Gijs Kauling...
HUC
2010
Springer
14 years 10 months ago
Examining micro-payments for participatory sensing data collections
The rapid adoption of mobile devices that are able to capture and transmit a wide variety of sensing modalities (media and location) has enabled a new data collection paradigm - p...
Sasank Reddy, Deborah Estrin, Mark H. Hansen, Mani...
99
Voted
GRID
2006
Springer
14 years 10 months ago
How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications
The Grid computing vision promises to provide the needed platform for a new and more demanding range of applications. For this promise to become true, a number of hurdles, includin...
Alexandru Iosup, Catalin Dumitrescu, Dick H. J. Ep...
82
Voted
CSCW
2012
ACM
13 years 5 months ago
Collaboratively crowdsourcing workflows with turkomatic
Preparing complex jobs for crowdsourcing marketplaces requires careful attention to workflow design, the process of decomposing jobs into multiple tasks, which are solved by multi...
Anand Pramod Kulkarni, Matthew Can, Björn Har...