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SIGDOC
1995
ACM
15 years 5 months ago
Personalized information structures II: hyperstructure hotlists
This paper describes ongoing research into the use of a domain-retargetable reverse engineering environment to aid the structural understanding of large information spaces. In par...
Scott R. Tilley, Walter M. Lamia
102
Voted
CSCW
1996
ACM
15 years 6 months ago
FreeWalk: Supporting Casual Meetings in a Network
FreeWalk is a desktop meeting environment to support informal communication. FreeWalk provides a 3-D community common where everybody can meet and can behave just as they do in re...
Hideyuki Nakanishi, Chikara Yoshida, Toshikazu Nis...
NETGAMES
2006
ACM
15 years 7 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
245
Voted
PERVASIVE
2011
Springer
14 years 4 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
110
Voted
UIST
2006
ACM
15 years 7 months ago
Interacting with dynamically defined information spaces using a handheld projector and a pen
The recent trend towards miniaturization of projection technology indicates that handheld devices will soon have the ability to project information onto any surface, thus enabling...
Xiang Cao, Ravin Balakrishnan