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BCSHCI
2009
14 years 11 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
EMNLP
2009
14 years 11 months ago
Statistical Estimation of Word Acquisition with Application to Readability Prediction
Models of language learning play a central role in a wide range of applications: from psycholinguistic theories of how people acquire new word knowledge, to information systems th...
Paul Kidwell, Guy Lebanon, Kevyn Collins-Thompson
GRAPHICSINTERFACE
2009
14 years 11 months ago
Exploring melodic variance in rhythmic haptic stimulus design
Haptic icons are brief, meaningful tactile or force stimuli designed to support the communication of information through the often-underutilized haptic modality. Challenges to pro...
Bradley A. Swerdfeger, Jennifer Fernquist, Thomas ...
HCI
2009
14 years 11 months ago
Computer-Assisted Lip Reading Recognition for Hearing Impaired
Within the communication process of human beings, the speaker's facial expression and lip-shape movement contains extremely rich language information. The hearing impaired, a...
Yun-Long Lay, Hui-Jen Yang, Chern-Sheng Lin
HCI
2009
14 years 11 months ago
A Multiple-Aspects Visualization Tool for Exploring Social Networks
Social network analysis (SNA) has been used to study the relationships between actors in social networks, revealing their features and patterns. In most cases, nodes and edges in g...
Jie Gao, Kazuo Misue, Jiro Tanaka