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FDG
2009
ACM
15 years 10 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
IWCMC
2009
ACM
15 years 10 months ago
Effect of feedback prediction on OFDMA system throughput
In wireless communication systems, adaptive modulation and coding (AMC) is used to improve the downlink (DL) spectral efficiency by exploiting the underlying channel condition. Ho...
Mohammad Abdul Awal, Lila Boukhatem
MM
2009
ACM
252views Multimedia» more  MM 2009»
15 years 10 months ago
Localizing volumetric motion for action recognition in realistic videos
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
SIGECOM
2009
ACM
100views ECommerce» more  SIGECOM 2009»
15 years 10 months ago
The price of uncertainty
We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
AFRICACRYPT
2010
Springer
15 years 10 months ago
Flexible Group Key Exchange with On-demand Computation of Subgroup Keys
Modern multi-user communication systems, including popular instant messaging tools, social network platforms, and cooperative-work applications, offer flexible forms of communica...
Michel Abdalla, Céline Chevalier, Mark Manu...
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