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LATIN
2004
Springer
15 years 3 months ago
Distributed Games and Distributed Control for Asynchronous Systems
Abstract. We introduce distributed games over asynchronous transition systems to model a distributed controller synthesis problem. A game involves two teams and is not turn-based: ...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
CVPR
1999
IEEE
15 years 12 months ago
Object Recognition with Color Cooccurrence Histograms
We use the color cooccurrence histogram (CH) for recognizing objects in images. The color CH keeps track of the number of pairs of certain colored pixels that occur at certain sep...
Peng Chang, John Krumm
CIDM
2007
IEEE
15 years 4 months ago
Handwritten Digit, Recognition Road to Contest victory
— With growing amount of data gathered nowadays, the need for efficient data mining methodologies is getting more and more common. There is a large number of different classifi...
Norbert Jankowski, Krzysztof Grabczewski
BMVC
2010
14 years 7 months ago
Robust Texture Recognition Using Credal Classifiers
Texture classification is used for many vision systems; in this paper we focus on improving the reliability of the classification through the so-called imprecise (or credal) class...
Giorgio Corani, Alessandro Giusti, Davide Migliore...
CVPR
2009
IEEE
16 years 5 months ago
Dense saliency-based spatiotemporal feature points for action recognition
Several spatiotemporal feature point detectors have been recently used in video analysis for action recognition. Feature points are detected using a number of measures, namely sali...
Konstantinos Rapantzikos, Stefanos D. Kollias, Yan...