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» Infrastructure for Pervasive Computing: Challenges
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CRITICAL
2005
15 years 2 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
234
Voted
ACMDIS
2010
ACM
14 years 10 months ago
Designing for the invisible: user-centered design of infrastructure awareness systems
Infrastructure awareness systems reveal invisible aspects of infrastructures to their existing or potential users. Designing such systems is challenging as it requires making visi...
Juan David Hincapié-Ramos, Aurélien ...
124
Voted
MIDDLEWARE
2004
Springer
15 years 5 months ago
Toward a standard ubiquitous computing framework
This paper surveys a variety of subsystems designed to be the building blocks from which sophisticated infrastructures for ubiquitous computing are assembled. Our experience shows...
Martin Modahl, Bikash Agarwalla, Gregory D. Abowd,...
GI
2007
Springer
15 years 6 months ago
A Semantic Approach for Description and Ranked Matching of Services in Pervasive Environments
: With the recent developments in technology, new and diverse devices are being introduced into the pervasive world. This has raised new challenges for the discovery of devices and...
Ayomi Bandara, Terry R. Payne, David De Roure, Tim...
113
Voted
PERCOM
2005
ACM
16 years 3 days ago
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to...
Gopal Pingali, Mark Podlaseck, Sinem Güven