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» Inlining of Virtual Methods
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VRST
2005
ACM
15 years 10 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
DIGRA
2005
Springer
15 years 10 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
EGC
2005
Springer
15 years 10 months ago
Implementation of Federated Databases Through Updatable Views
We present a new approach to the grid technology that is based on federated databases and updatable views. Views are used in two ways: (1) as wrappers of local servers that adopt l...
Hanna Kozankiewicz, Krzysztof Stencel, Kazimierz S...
147
Voted
VR
2003
IEEE
138views Virtual Reality» more  VR 2003»
15 years 10 months ago
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a vi...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
165
Voted
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 10 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex