Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Abstract. We present a method for constructing a teleological model of a drawing of a physical device through analogical transfer of the teleological model of the same device in an...
Reasoning about graph and model transformation systems is an important means to underpin model-driven software engineering, such as Model-Driven Architecture (MDA) and Model Integ...
In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...
Abstract. We define the notion of height-deterministic pushdown automata, a model where for any given input string the stack heights during any (nondeterministic) computation on t...