We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
It is often difficult and time-consuming to manage computer `moves, adds, and changes' that take place in a switched, subnetted environment. It is even more difficult when th...
Christopher J. Tengi, James M. Roberts, Joseph R. ...
Abstract. This paper presents a unified approach to crowd segmentation. A global solution is generated using an Expectation Maximization framework. Initially, a head and shoulder d...
Gianfranco Doretto, Jens Rittscher, Nils Krahnstoe...
This paper describes a compiler for stream programs that efficiently schedules computational kernels and stream memory operations, and allocates on-chip storage. Our compiler uses...
Progress in networking research depends crucially on applying novel analysis tools to real-world traces of network activity. This often conflicts with privacy and security requir...