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IJCAI
2007
15 years 5 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
AAAI
2006
15 years 5 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
SERP
2003
15 years 5 months ago
A Process for BDI Agent-Based Software Construction
Agent-based programming comes us as a next generation programming paradigm. However, we have not been ready yet to fully use it without having sound and concrete software engineer...
Chang-Hyun Jo, Jeffery M. Einhorn
ATAL
2010
Springer
15 years 5 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...
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ATAL
2010
Springer
15 years 5 months ago
Alternating-time dynamic logic
We propose Alternating-time Dynamic Logic (ADL) as a multi-agent variant of Dynamic Logic in which atomic programs are replaced by coalitions. In ADL, the Dynamic Logic operators ...
Nicolas Troquard, Dirk Walther
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