We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann
We present a logic for reasoning both about the ability of agents to cooperate to execute complex actions, and how this relates to their ability to reach certain states of affairs...
Luigi Sauro, Jelle Gerbrandy, Wiebe van der Hoek, ...
Dealing with numerical information is practically important in many real-world planning domains where the executability of an action can depend on certain numerical conditions, an...
We present a connectionist architecture that can learn a model of the relations between perceptions and actions and use this model for behavior planning. State representations are...
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...