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CGF
2002
108views more  CGF 2002»
15 years 4 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
CVGIP
2008
104views more  CVGIP 2008»
15 years 4 months ago
Topological simplification of isosurfaces in volumetric data using octrees
Volumetric data, such as output from CT scans or laser range scan processing methods, often have isosurfaces that contain topological noise--small handles and holes that are not p...
James Vanderhyde, Andrzej Szymczak
SIGGRAPH
1993
ACM
15 years 8 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
COMPGEOM
2006
ACM
15 years 6 months ago
On the ICP algorithm
We present upper and lower bounds for the number of iterations performed by the Iterative Closest Point (ICP) algorithm. This algorithm has been proposed by Besl and McKay [4] as ...
Esther Ezra, Micha Sharir, Alon Efrat
AGTIVE
2003
Springer
15 years 9 months ago
Local Specification of Surface Subdivision Algorithms
Many polygon mesh algorithms operate in a local manner, yet are formally specified using global indexing schemes. This obscures the essence of these algorithms and makes their spe...
Colin Smith, Przemyslaw Prusinkiewicz, Faramarz F....