Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
In this paper, we propose Partition min-Hash (PmH), a novel hashing scheme for discovering partial duplicate images from a large database. Unlike the standard min-Hash algorithm th...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Since the work by Osher and Sethian on level-sets algorithms for numerical shape evolutions, this technique has been used for a large number of applications in numerous fields. In...
Casting is a manufacturing process in which liquid is poured into a cast (mould) that has a cavity with the shape of the object to be manufactured. The liquid then hardens, after ...