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IPPS
2002
IEEE
15 years 8 months ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
ECCV
2010
Springer
15 years 7 months ago
Partition Min-Hash for Partial Duplicate Image Discovery
In this paper, we propose Partition min-Hash (PmH), a novel hashing scheme for discovering partial duplicate images from a large database. Unlike the standard min-Hash algorithm th...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 7 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
SCALESPACE
1999
Springer
15 years 7 months ago
Region Tracking on Surfaces Deforming via Level-Sets Methods
Since the work by Osher and Sethian on level-sets algorithms for numerical shape evolutions, this technique has been used for a large number of applications in numerous fields. In...
Marcelo Bertalmío, Guillermo Sapiro, Gregor...
ISAAC
1998
Springer
72views Algorithms» more  ISAAC 1998»
15 years 7 months ago
Casting with Skewed Ejection Direction
Casting is a manufacturing process in which liquid is poured into a cast (mould) that has a cavity with the shape of the object to be manufactured. The liquid then hardens, after ...
Hee-Kap Ahn, Siu-Wing Cheng, Otfried Cheong