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CVPR
2012
IEEE
13 years 2 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
CHI
2005
ACM
16 years 7 days ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
ICPR
2006
IEEE
16 years 29 days ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
CIMCA
2005
IEEE
15 years 5 months ago
Safety-Automation of Cars Using Embedded Microcontrollers
—The paper deals with the partial automation of cars for safety purposes. We have tried to automate the car to prevent the danger (obstacles around the car) in the best possible ...
Abhinav Ray, Varun Kumar
COMPUTER
2006
92views more  COMPUTER 2006»
14 years 12 months ago
The Moment Camera
more abstract realms of Impressionism, and more pure Abstraction. The camera, although capable of capturing instants in time, cannot on its own--except in rare instances--truly rec...
Michael F. Cohen, Richard Szeliski