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MICRO
1999
IEEE
143views Hardware» more  MICRO 1999»
15 years 9 months ago
Code Transformations to Improve Memory Parallelism
Current microprocessors incorporate techniques to exploit instruction-level parallelism (ILP). However, previous work has shown that these ILP techniques are less effective in rem...
Vijay S. Pai, Sarita V. Adve
MICRO
2006
IEEE
113views Hardware» more  MICRO 2006»
15 years 4 months ago
Exploiting Fine-Grained Data Parallelism with Chip Multiprocessors and Fast Barriers
We examine the ability of CMPs, due to their lower onchip communication latencies, to exploit data parallelism at inner-loop granularities similar to that commonly targeted by vec...
Jack Sampson, Rubén González, Jean-F...
VLSID
2009
IEEE
96views VLSI» more  VLSID 2009»
16 years 5 months ago
Efficient Placement of Compressed Code for Parallel Decompression
Code compression is important in embedded systems design since it reduces the code size (memory requirement) and thereby improves overall area, power and performance. Existing res...
Xiaoke Qin, Prabhat Mishra
ISCA
1998
IEEE
139views Hardware» more  ISCA 1998»
15 years 9 months ago
Simultaneous Multithreading: Maximizing On-Chip Parallelism
This paper examines simultaneous multithreading, a technique permitting several independent threads to issue instructions to a superscalar's multiple functional units in a si...
Dean M. Tullsen, Susan J. Eggers, Henry M. Levy
IISWC
2006
IEEE
15 years 10 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...