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ATAL
2005
Springer
15 years 8 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
IPSN
2005
Springer
15 years 8 months ago
Building up to macroprogramming: an intermediate language for sensor networks
Abstract— There is widespread agreement that a higher level programming model for sensor networks is needed. A variety of models have been developed, but the community is far fro...
Ryan Newton, Arvind, Matt Welsh
AUSDM
2008
Springer
271views Data Mining» more  AUSDM 2008»
15 years 5 months ago
Classification of Brain-Computer Interface Data
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...
Omar AlZoubi, Irena Koprinska, Rafael A. Calvo
WSCG
2003
150views more  WSCG 2003»
15 years 4 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
CN
2007
148views more  CN 2007»
15 years 3 months ago
Using taxonomies for content-based routing with ants
Although the ant metaphor has been successfully applied to routing of data packets both in wireless and fixed networks, little is known yet about its appropriateness for search i...
Elke Michlmayr, Arno Pany, Gerti Kappel