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FLAIRS
2008
15 years 2 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
VRST
2004
ACM
15 years 5 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
91
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BPM
2004
Springer
113views Business» more  BPM 2004»
15 years 5 months ago
OPCATeam - Collaborative Business Process Modeling with OPM
While collaboration has become a basic requirement for many development environments, solutions for collaborative modeling are far from being satisfact1ory. OPCATeam, which relies ...
Dov Dori, Dizza Beimel, Eran Toch
ROMAN
2007
IEEE
179views Robotics» more  ROMAN 2007»
15 years 6 months ago
A Bayesian Network Framework for Vision Based Semantic Scene Understanding
— For a robot to understand a scene, we have to infer and extract meaningful information from vision sensor data. Since scene understanding consists in recognizing several visual...
Seung-Bin Im, Keum-Sung Hwang, Sung-Bae Clio
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 4 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...