: We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular....
This paper proposed an approach of human behavior modeling based on Discriminative Random Fields. In this model, by introducing the hidden behavior feature functions and time wind...
Treebank annotation is a labor-intensive and time-consuming task. In this paper, we show that a simple statistical ranking model can significantly improve treebanking efficiency b...
Algorithms for composing Web services (WS) traditionally utilize the functional and quality-of-service parameters of candidate services to decide which services to include in the ...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...