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DSVIS
2008
Springer
15 years 4 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
PUC
2010
121views more  PUC 2010»
15 years 1 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
JOCN
2011
92views more  JOCN 2011»
14 years 5 months ago
Rapid Modulation of Sensory Processing Induced by Stimulus Conflict
■ Humans are constantly confronted with environmental stimuli that conflict with task goals and can interfere with successful behavior. Prevailing theories propose the existence...
Lawrence G. Appelbaum, David V. Smith, Carsten Nic...
IPPS
2003
IEEE
15 years 8 months ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout
CORR
2008
Springer
190views Education» more  CORR 2008»
15 years 1 months ago
Chain-Based Representations for Solid and Physical Modeling
In this paper we show that the (co)chain complex associated with a decomposition of the computational domain, commonly called a mesh in computational science and engineering, can b...
Antonio DiCarlo, Franco Milicchio, Alberto Paoluzz...