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CW
2008
IEEE
15 years 5 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
AIMSA
2008
Springer
15 years 5 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ICCV
2007
IEEE
15 years 5 months ago
Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI
Multi-camera networks offer potentials for a variety of novel human-centric applications through provisioning of rich visual information. In this paper, face orientation analysis ...
Chung-Ching Chang, Chen Wu, Hamid K. Aghajan
OZCHI
2006
ACM
15 years 5 months ago
InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web site
In this paper, we present InfoScent Evaluator, a tool that automatically evaluates the semantic appropriateness of the descriptions of hyperlinks in web pages. The tool is based o...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...
ATAL
2003
Springer
15 years 4 months ago
Formal semantics and communication strategies for proactive information delivery among team-based agents
Effective human teams often benefit from proactivity through members’ capability of anticipating different needs of teammates. In this paper, we focus on three issues related...
John Yen, Xiaocong Fan, Shuang Sun, Rui Wang, Cong...