A conventional automatic speech recognizer does not perform well in the presence of noise, while human listeners are able to segregate and recognize speech in noisy conditions. We...
Yang Shao, Zhaozhang Jin, DeLiang Wang, Soundarara...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
This work presents a methodology to formally model and to build collaborative three dimensional interaction tasks in virtual environments using three different tools: Petri Nets, ...
Rafael Rieder, Marcio Sarroglia Pinho, Alberto Bar...
Automatic multimodal recognition of spontaneous emotional expressions is a largely unexplored and challenging problem. In this paper, we explore audio-visual emotion recognition in...
Zhihong Zeng, Yuxiao Hu, Glenn I. Roisman, Zhen We...
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...