- This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence The research has b...
This paper presents a general, trainable system for object detection in unconstrained, cluttered scenes. The system derives much of its power from a representation that describes a...
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
In the traditional setting, text categorization is formulated as a concept learning problem where each instance is a single isolated document. However, this perspective is not appr...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...