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CORR
2004
Springer
191views Education» more  CORR 2004»
15 years 4 months ago
Artificial Intelligence and Systems Theory: Applied to Cooperative Robots
- This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence The research has b...
Pedro U. Lima, Luís M. M. Custódio
IJCV
2000
136views more  IJCV 2000»
15 years 4 months ago
A Trainable System for Object Detection
This paper presents a general, trainable system for object detection in unconstrained, cluttered scenes. The system derives much of its power from a representation that describes a...
Constantine Papageorgiou, Tomaso Poggio
131
Voted
AAI
1999
147views more  AAI 1999»
15 years 3 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
JIIS
2002
168views more  JIIS 2002»
15 years 3 months ago
Hidden Markov Models for Text Categorization in Multi-Page Documents
In the traditional setting, text categorization is formulated as a concept learning problem where each instance is a single isolated document. However, this perspective is not appr...
Paolo Frasconi, Giovanni Soda, Alessandro Vullo
134
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
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