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CIG
2005
IEEE
15 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
IWANN
2009
Springer
15 years 4 months ago
TEMMAS: The Electricity Market Multi-Agent Simulator
—This paper describes a multi-agent based simulation (MABS) framework to construct an artificial electric power market populated with learning agents. The artificial market, na...
Paulo Trigo, Paulo Marques, Helder Coelho
IDA
1998
Springer
14 years 9 months ago
Self-Organized-Expert Modular Network for Classification of Spatiotemporal Sequences
We investigate a form of modular neural network for classification with (a) pre-separated input vectors entering its specialist (expert) networks, (b) specialist networks which ar...
Sylvian R. Ray, William H. Hsu
CASES
2006
ACM
15 years 3 months ago
Automatic performance model construction for the fast software exploration of new hardware designs
Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
IJCAI
1997
14 years 11 months ago
Combining Probabilistic Population Codes
We study the problemof statisticallycorrect inference in networks whose basic representations are population codes. Population codes are ubiquitous in the brain, and involve the s...
Richard S. Zemel, Peter Dayan