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90
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IVA
2010
Springer
14 years 8 months ago
Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation
Abstract. Generating coordinated multimodal behavior for an embodied agent (speech, gesture, facial expression. . . ) is challenging. It requires a high degree of animation control...
Michael Kipp, Alexis Heloir, Marc Schröder, P...
85
Voted
IJCAI
2007
14 years 11 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
95
Voted
ATAL
2008
Springer
15 years 8 days ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
CONTEXT
2001
Springer
15 years 2 months ago
A Connectionist-Symbolic Approach to Modeling Agent Behavior: Neural Networks Grouped by Contexts
A recent report by the National Research Council (NRC) declares neural networks “hold the most promise for providing powerful learning models”. While some researchers have expe...
Amy E. Henninger, Avelino J. Gonzalez, Michael Geo...