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CGA
2011
14 years 2 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
AH
2004
Springer
15 years 3 months ago
Developing Active Learning Experiences for Adaptive Personalised eLearning
Developing adaptive, rich-media, eLearning courses tends to be a complex, highly-expensive and time-consuming task. A typical adaptive eLearning course will involve a multi-skilled...
Declan Dagger, Vincent P. Wade, Owen Conlan
CGI
2000
IEEE
15 years 2 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
CW
2006
IEEE
15 years 4 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
CA
1999
IEEE
15 years 2 months ago
MPEG-4 Compatible Faces from Orthogonal Photos
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
Won-Sook Lee, Marc Escher, Gaël Sannier, Nadi...