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101
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MMM
2003
Springer
166views Multimedia» more  MMM 2003»
15 years 4 months ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
83
Voted
ICMT
2010
Springer
15 years 3 months ago
Synthesis of OCL Pre-conditions for Graph Transformation Rules
Graph transformation (GT) is being increasingly used in Model Driven Engineering (MDE) to describe in-place transformations like animations and refactorings. For its practical use,...
Jordi Cabot, Robert Clarisó, Esther Guerra,...
FGR
1996
IEEE
159views Biometrics» more  FGR 1996»
15 years 3 months ago
Visual Interaction With Lifelike Characters
This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natur...
Matthew Turk
VISUALIZATION
1994
IEEE
15 years 2 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
CHI
1994
ACM
15 years 2 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao