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94
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CGF
2008
100views more  CGF 2008»
15 years 26 days ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
106
Voted
DFMA
2005
IEEE
150views Multimedia» more  DFMA 2005»
15 years 6 months ago
Real-Time Treatment Planning Optimisation for Brachytherapy
In this paper, we present an integrated system for real-time dose distribution calculation and treatment planning optimisation for brachytherapy of prostate cancer, with a special...
Simon Chatelain, Jean-Philippe Thiran, Valery-Oliv...
101
Voted
HASE
1997
IEEE
15 years 5 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
121
Voted
SNPD
2008
15 years 2 months ago
Towards Formal Modeling and Analysis of Networks of Embedded Medical Devices in Real-Time Maude
With the increasing number of medical devices and of accidents resulting from them being used in isolation in a hectic operating room, there is a trend towards integrating such de...
Peter Csaba Ölveczky
108
Voted
SIGGRAPH
1999
ACM
15 years 5 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai