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194
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AIIDE
2009
15 years 1 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
88
Voted
JECR
2000
85views more  JECR 2000»
15 years 16 days ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
179
Voted
EUROMICRO
2011
IEEE
14 years 14 days ago
Towards Heterogeneous Composition of Distributed Real-Time and Embedded (DRE) Systems Using the CORBA Component Model
—This paper presents a method for using the CORBA Component Model (CCM) to integrate heterogeneous DRE systems. It has been realized in a extensible C++ template framework named ...
James H. Hill
125
Voted
CASCON
2010
174views Education» more  CASCON 2010»
14 years 10 months ago
Smart Services Across the Real and Virtual Worlds
Today, we are witnessing a new level of scale, complexity, and pervasiveness of software systems that are designed to support much more holistically complex processes. Much richer...
Eleni Stroulia
102
Voted
TRIDENTCOM
2008
IEEE
15 years 7 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...