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ICCV
2007
IEEE
16 years 3 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
124
Voted
VIS
2004
IEEE
164views Visualization» more  VIS 2004»
16 years 2 months ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka
IPPS
2003
IEEE
15 years 6 months ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu
112
Voted
DIGRA
2003
Springer
15 years 6 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
128
Voted
VLSISP
2008
203views more  VLSISP 2008»
15 years 28 days ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...