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» Intelligent Agent Modeling as Serious Game
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96
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AAAI
2006
15 years 1 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
AAAI
2006
15 years 1 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2010
14 years 12 months ago
Beyond Equilibrium: Predicting Human Behavior in Normal-Form Games
It is standard in multiagent settings to assume that agents will adopt Nash equilibrium strategies. However, studies in experimental economics demonstrate that Nash equilibrium is...
James R. Wright, Kevin Leyton-Brown
100
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CEC
2009
IEEE
15 years 6 months ago
Modeling multi-agent labor market based on co-evolutionary computation and game theory
— In a real-world, labor market consist of employer and employee, and these individuals form relationship through mutual interactions. This paper mainly focuses on development of...
Hee-Taek Kim, Sung-Bae Cho
ATAL
2010
Springer
15 years 25 days ago
Internal implementation
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Ashton Anderson, Yoav Shoham, Alon Altman