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TROB
2002
127views more  TROB 2002»
14 years 9 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
HCI
2009
14 years 7 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
97
Voted
ICCV
2011
IEEE
13 years 9 months ago
Real-time Indoor Scene Understanding using Bayesian Filtering with Motion Cues
We present a method whereby an embodied agent using visual perception can efficiently create a model of a local indoor environment from its experience of moving within it. Our me...
Grace Tsai, Changhai Xu, Jingen Liu, Benjamin Kuip...
114
Voted
SIGIR
2012
ACM
13 years 2 days ago
Building reputation and trust using federated search and opinion mining
The term online reputation addresses trust relationships amongst agents in dynamic open systems. These can appear as ratings, recommendations, referrals and feedback. Several repu...
Somayeh Khatiban
SIGECOM
2009
ACM
111views ECommerce» more  SIGECOM 2009»
15 years 4 months ago
A qualitative vickrey auction
Restricting the preferences of the agents by assuming that their utility functions linearly depend on a payment allows for the positive results of the Vickrey auction and the Vick...
Paul Harrenstein, Mathijs de Weerdt, Vincent Conit...
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