For flexible interactions between a robot and humans, we address the issue of automatic recognition of human emotions during the interaction such as embarrassment, pleasure, and af...
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
The need to provide computers with the ability to estimate the affective state of their users is a major requirement for the practical implementation of Affective Computing concep...