Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
The Companions project is a 4 year, EU funded Framework Programme 6 project involving a consortium of 16 partners across 8 countries. Its aim is to develop a personalised conversa...
Abstract. Systems for keyword and non-linguistic vocalization detection in conversational agent applications need to be robust with respect to background noise and different speak...
Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the chall...
Lassi A. Liikkanen, Giulio Jacucci, Eero Huvio, To...
—Recognizing human emotions from partial facial features is quite hard to achieve reasonable accuracy. In this paper, we propose to use a tree structure representation to simulat...