We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
In our study, we explore the effect of synthetic vs analytic listening mode on the identification of emotions. Numerous psychoacoustic studies have shown that listeners differ in ...
Abstract. In concrete environments, where uncertainty and dynamism are pervasive and time and resources are limited, reasoning and decision-making processes raise important problem...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
In this paper we investigated the interaction between emotional and non-emotional aspects of persuasion dialogues, from the viewpoint of both the system (the Persuader), when reaso...