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FLAIRS
2007
13 years 8 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
WSC
2004
13 years 7 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
HICSS
2002
IEEE
115views Biometrics» more  HICSS 2002»
13 years 11 months ago
Achieving Software Flexibility via Intelligent Workflow Techniques
In this paper, we investigate innovative techniques of achieving software flexibility in a workflow environment. We believe that by incorporating workflow technology and intellige...
Daniel Dajun Zeng, J. Leon Zhao
DELTA
2008
IEEE
13 years 8 months ago
Dynamic Co-operative Intelligent Memory
As semiconductor technology advances, the performance gap between processor and memory has become one of the major issues in computer design. In order to bridge this gap, many met...
Xiaoyong Wen, Faycal Bensaali, Reza Sotudeh
ISJGP
2010
13 years 3 months ago
On the Hardware Implementation Cost of Crypto-Processors Architectures
A variety of modern technologies such as networks, Internet, and electronic services demand private and secure communications for a great number of everyday transactions. Security ...
Nicolas Sklavos