This paper describes the Organization-based Multiagent System Engineering (O-MaSE) Process Framework, which helps process engineers define custom multiagent systems development pr...
This chapter describes a principled, yet computationally efficient way for a team of UAVs with Received Signal Strength Indicator (RSSI) sensors to locate radio frequency emitting...
Paul Scerri, Robin Glinton, Sean Owens, Steven Oka...
Real-world behavior-based robot control problems require the coordination of a large number of competing behaviors. However, coordination becomes increasingly difficult as the num...
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
We analyze a heads-up no-limit Texas Hold’em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the tab...