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AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ICDM
2003
IEEE
125views Data Mining» more  ICDM 2003»
15 years 5 months ago
Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns
The data stream captured by recording inhabitantdevice interactions in an environment can be mined to discover significant patterns, which an intelligent agent could use to automa...
Edwin O. Heierman III, Diane J. Cook
AAAI
1994
15 years 1 months ago
Solution Reuse in Dynamic Constraint Satisfaction Problems
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
Gérard Verfaillie, Thomas Schiex
128
Voted
PAMI
2010
273views more  PAMI 2010»
14 years 7 months ago
Correspondence-Free Activity Analysis and Scene Modeling in Multiple Camera Views
We propose a novel approach for activity analysis in multiple synchronized but uncalibrated static camera views. In this paper, we refer to activities as motion patterns of objects...
Xiaogang Wang, Kinh Tieu, W. Eric L. Grimson
117
Voted
WWW
2009
ACM
16 years 1 months ago
Adaptive bidding for display advertising
Motivated by the emergence of auction-based marketplaces for display ads such as the Right Media Exchange, we study the design of a bidding agent that implements a display adverti...
Arpita Ghosh, Benjamin I. P. Rubinstein, Sergei Va...