In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
The data stream captured by recording inhabitantdevice interactions in an environment can be mined to discover significant patterns, which an intelligent agent could use to automa...
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
We propose a novel approach for activity analysis in multiple synchronized but uncalibrated static camera views. In this paper, we refer to activities as motion patterns of objects...
Motivated by the emergence of auction-based marketplaces for display ads such as the Right Media Exchange, we study the design of a bidding agent that implements a display adverti...
Arpita Ghosh, Benjamin I. P. Rubinstein, Sergei Va...