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111
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ATAL
2010
Springer
15 years 1 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
FLAIRS
2004
15 years 1 months ago
Experience-Based Resource Description and Selection in Multiagent Information Retrieval
In this paper, we propose an agent-centric approach to resource description and selection in a multiagent information retrieval (IR). In the multiagent system, each agent learns f...
Leen-Kiat Soh
93
Voted
ATAL
2009
Springer
15 years 7 months ago
Stronger CDA strategies through empirical game-theoretic analysis and reinforcement learning
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
L. Julian Schvartzman, Michael P. Wellman
IEEEICCI
2003
IEEE
15 years 5 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux
82
Voted
ECAL
2001
Springer
15 years 5 months ago
Pareto Optimality in Coevolutionary Learning
We develop a novel coevolutionary algorithm based upon the concept of Pareto optimality. The Pareto criterion is core to conventional multi-objective optimization (MOO) algorithms....
Sevan G. Ficici, Jordan B. Pollack