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ATAL
2011
Springer
14 years 14 days ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
96
Voted
DAGSTUHL
2003
15 years 1 months ago
Toward a Cognitive System Algebra: Application to Facial Expression Learning and Imitation
In this paper, we try to demonstrate the capability of a very simple architecture to learn to recognize and reproduce facial expressions without the innate capability to recognize ...
Philippe Gaussier, Ken Prepin, Jacqueline Nadel
74
Voted
AAAI
1996
15 years 1 months ago
Machine Learning of User Profiles: Representational Issues
As more information becomes available electronically, tools for finding information of interest to users becomes increasingly important. The goal of the research described here is...
Eric Bloedorn, Inderjeet Mani, T. Richard MacMilla...
94
Voted
ATAL
2007
Springer
15 years 6 months ago
Effective tag mechanisms for evolving coordination
Tags or observable features shared by a group of similar agents are effectively used in real and artificial societies to signal intentions and can be used to infer unobservable ...
Matthew Matlock, Sandip Sen
100
Voted
ATAL
1999
Springer
15 years 4 months ago
Variable Sociability in Agent-Based Decision Making
Multi-agent system research is concerned with the issues surrounding the performance of collections of interacting agents. A major concern, therefore, is with the design of the dec...
Lisa Hogg, Nicholas R. Jennings