As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Abstract. We consider a heterogeneous swarm robotic system composed of wheeled and aerial robots called foot-bots and eye-bots, respectively. The foot-bots are able to physically c...
Nithin Mathews, Anders Lyhne Christensen, Rehan O'...
In this paper, we describe a framework to program open societies of concurrently operating agents. The agents maintain a subjective theory about their environment and interact with...
Rogier M. van Eijk, Frank S. de Boer, Wiebe van de...
Computers have become an essential part of modern life, providing services in a multiplicity of ways. Access to these services, however, comes at a price: human attention is bound...
In this paper, we show how to establish correctness and time bounds (e.g., quality of service guarantees) for multi-agent systems composed of communicating rule-based agents. The f...