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JMLR
2010
136views more  JMLR 2010»
14 years 4 months ago
Conceptual Imitation Learning: An Application to Human-robot Interaction
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, t...
Hossein Hajimirsadeghi, Majid Nili Ahmadabadi, Mos...
ICAT
2003
IEEE
15 years 3 months ago
Effective Output Patterns for Torque Display
In the previous paper in ICAT2002, we reported that a non-grounded palm-top torque display "GyroCube" was developed. Although it requires no grounding base for supportin...
Masataka Sakai, Yukio Fukui, Norio Nakamura
GECCO
2006
Springer
180views Optimization» more  GECCO 2006»
15 years 1 months ago
Improving cooperative GP ensemble with clustering and pruning for pattern classification
A boosting algorithm based on cellular genetic programming to build an ensemble of predictors is proposed. The method evolves a population of trees for a fixed number of rounds an...
Gianluigi Folino, Clara Pizzuti, Giandomenico Spez...
ATAL
2010
Springer
14 years 11 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
ICIP
2001
IEEE
15 years 11 months ago
Recognising human and animal movement by symmetry
We show how the symmetry of motion can be extracted by using the Generalised Symmetry Operator for analysing motion and for gait recognition. This operator, rather than relying on...
James B. Hayfron-Acquah, Mark S. Nixon, John N. Ca...