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ATAL
2003
Springer
15 years 6 months ago
An exploration of bugs and debugging in multi-agent systems
Debugging multi-agent systems, which are concurrent, distributed, and consist of complex components, is difficult, yet crucial. In earlier work we have proposed mechanisms whereby...
David Poutakidis, Lin Padgham, Michael Winikoff
AIIDE
2008
15 years 4 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
105
Voted
AMI
2008
Springer
15 years 4 months ago
Enabling NFC Technology for Supporting Chronic Diseases: A Proposal for Alzheimer Caregivers
Alzheimer's disease makes great demands on care by caregivers, since they cannot distract their attention from patients while they are managing records at the same time. For t...
José Bravo, Diego López-de-Ipi&ntild...
AAAI
2004
15 years 4 months ago
The Independent LifeStyle AssistantTM (I.L.S.A.): AI Lessons Learned
The Independent LifeStyle AssistantTM (I.L.S.A.) is an agentbased monitoring and support system to help elderly people to live longer in their homes by reducing caregiver burden. ...
Karen Zita Haigh, Liana M. Kiff, Janet Myers, Vale...
91
Voted
AAAI
2004
15 years 4 months ago
Using Contracts to Influence the Outcome of a Game
We consider how much influence a center can exert on a game if its only power is to propose contracts to the agents before the original game, and enforce the contracts after the g...
Robert McGrew, Yoav Shoham