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AAAI
1992
15 years 1 months ago
Reactive Navigation through Rough Terrain: Experimental Results
This paper describes a series of experiments that were performed on the Rocky III robot.1 Rocky III is a small autonomous rover capable of navigating through rough outdoor terrain...
David P. Miller, Rajiv S. Desai, Erann Gat, Robert...
82
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AIPS
2009
15 years 1 months ago
Suboptimal and Anytime Heuristic Search on Multi-Core Machines
In order to scale with modern processors, planning algorithms must become multi-threaded. In this paper, we present parallel shared-memory algorithms for two problems that underli...
Ethan Burns, Seth Lemons, Wheeler Ruml, Rong Zhou
FLAIRS
2009
14 years 9 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
CIDM
2011
IEEE
14 years 3 months ago
A GPU-based interactive bio-inspired visual clustering
Abstract—In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. The proposed approach is based on a bio-insp...
Ugo Erra, Bernardino Frola, Vittorio Scarano
ACCV
2009
Springer
15 years 6 months ago
A Smarter Particle Filter
Particle filtering is an effective sequential Monte Carlo approach to solve the recursive Bayesian filtering problem in non-linear and non-Gaussian systems. The algorithm is base...
Xiaoqin Zhang, Weiming Hu, Steve J. Maybank