We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
How can we facilitate human-robot teamwork? The teamwork literature has identified the need to know the capabilities of teammates. How can we integrate the knowledge of another ag...
William G. Kennedy, Magdalena D. Bugajska, William...
Formal analyses of social action for Distributed A.I. (DAI) have focussed, almost exclusively, on scenarios in which participating agents have a joint intention to act. While such ...
In this paper we argue that self-modifying code can become a better strategy for realizing long-lived autonomous software systems than static code, regardless how well it was valid...
This work presents some anticipatory mechanisms in an agent architecture, modeling affective behaviours as effects of surprise. Through experiment discussion, the advantages of bec...