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AIIDE
2009
15 years 1 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
72
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AIL
2007
105views more  AIL 2007»
15 years 24 days ago
The application of fuzzy logic to the precautionary principle
One of the major problems in the implementation of the precautionary principle in environmental cases is the estimation of the weight of evidence. In this paper we propose a forma...
Mirit Shamir, Lior Shamir, Mary H. Durfee
AIS
2006
Springer
15 years 22 days ago
"Carnivore personal edition": exploring distributed data surveillance
The goal of this paper is to offer, in straight forward terms, some practical insight into distributed data surveillance. I will use the software project Carnivore as a case study....
Alexander R. Galloway
KI
2008
Springer
15 years 19 days ago
JSON Rules
This paper presents a JSON based rule language and its JavaScript-based rule engine towards providing Web 2.0 applications with rule-based inference capabilities. For interoperabil...
Adrian Giurca, Emilian Pascalau
91
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KI
2006
Springer
15 years 18 days ago
DiaWOz-II - A Tool for Wizard-of-Oz Experiments in Mathematics
We present DiaWOz-II, a configurable software environment for Wizard-of-Oz studies in mathematics and engineering. Its interface is based on a structural wysiwyg editor which allow...
Christoph Benzmüller, Helmut Horacek, Ivana K...