Sciweavers

1154 search results - page 132 / 231
» Intelligent virtual environments for virtual reality art
Sort
View
ACMACE
2011
ACM
13 years 10 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ISMAR
2007
IEEE
15 years 4 months ago
A High-level Event System for Augmented Reality
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazz...
VR
1999
IEEE
185views Virtual Reality» more  VR 1999»
15 years 2 months ago
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations ...
Suya You, Ulrich Neumann, Ronald Azuma
CSCW
2002
ACM
14 years 9 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
VR
2011
IEEE
329views Virtual Reality» more  VR 2011»
14 years 1 months ago
Document search support by making physical documents transparent in projection-based mixed reality
Abstract This paper presents Limpid Desk, which supports document search on a physical desktop by making the upper layer of a document stack transparent in a projection-based mixed...
Daisuke Iwai, Kosuke Sato