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» Intelligent virtual environments for virtual reality art
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CEC
2008
IEEE
14 years 12 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
CEC
2008
IEEE
14 years 12 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
ECAL
2007
Springer
15 years 4 months ago
Fear and the Behaviour of Virtual Flocking Animals
The paper investigates the role of an affective system as part of an ethologically-inspired action-selection mechanism for virtual animals in a 3D interactive graphics environment....
Carlos Delgado-Mata, Ruth Aylett
HAPTICS
2005
IEEE
15 years 3 months ago
Increasing the Impedance Range of a Haptic Display by Adding Electrical Damping
This work examines electrical damping as a means for improving haptic display performance. Specifically, electrical damping, like its mechanical counterpart, can significantly red...
Joshua Mehling, J. Edward Colgate, Michael A. Pesh...
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
15 years 3 months ago
Syzygy: Native PC Cluster VR
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is ...
Benjamin Schaeffer, Camille Goudeseune