We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Tracking is a necessity for interactive virtual environments. Marker-based tracking solutions involve the placement of fiducials in a rigid configuration on the object(s) to be ...
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...